I play [[Atraxa]] friends, and it's probably my strongest deck, The three walkers that come to mind immediately that you've not got on your list are [[Venser, the Sojourner]], [[Narset Transcendent]] and [[Teferi, Temporal Archmage]]. This deck is supposed to be pretty durdly, I’ve just wanted to make a superfriends deck for a while now. Super Friends is always fun. They are pretty expensive to get your hands on, but definitely worth it if you can! I’m not sure how many walkers I should be running or which ones synergise the best with each other. But of all of the cards within Magic's history, which are the most worth-using in a "Super Friends" deck? if you want to include some walkers that's fine but you should probably do so because the cards are good, rather than trying to hit a specific number. As of March 2020, there are 208 total planeswalkers and not all of them are viable options for decks. Usually, between Pir and Doubling Season, you can ult them right away. For example, you can have four Ashiok, Nightmare Muse s and four Ashiok, Dream Render s in your deck (depending on the format and legality of the cards, of course). What a superfriends deck likes to do in multiplayer is creature hate until it can pump out it's own threats i.e ults. Planeswalkers Perfected is a deck that has slowly evolved over the last seven years from a super casual cascade themed five color deck into one of the most powerful and fun to play superfriends decks ever seen. With blink effects and stuff like oath of teferi you can get a tooon of activations off. If felidar guardian is on the board that becomes infinite activations because you use the second one to blink the creature which blinks aminatou and you just repeat. It also doesn't hurt to have walkers that make tokens. You can have more than one of the same type of Planeswalker in your deck, however. I found any less than that and you are not going to see enough of them to make the superfriends build be as efficient as it needs to be. This deck runs some good cards, but I think it would be a lot better with more board wipes, [[toxic deluge]],[[wrath of god]] etc. How many planeswalkers can you have in your deck/how many may be on the battlefield at the same time? Accepted answer #1. The deck is built around Planeswalkers, the "Oaths" enchantments, sweepers and efficient removal. Narset and Teferi are pretty nuts, although Teferi only goes infinite reliably from the command zone so he's also something I'd slot as as a solid maybe. there isn't really any reason to run a ton of walkers unless you have cards that synergize with them. What Alicia says is mostly true, but there are additional rules on the size of the deck. Superfriends is a 4-color (Dune) control/planeswalker deck. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. This deck is supposed to be pretty durdly, I’ve just wanted to make a superfriends deck for a while now. I’ve been brewing a little recently inbetween school and I’ve come up with an esper superfriends deck with [[Aminatou, the Fateshifter]] as the commander. I would rethink the particular planeswalkers in the deck. Also pick up [[The Chain Veil]] if you wanna go infinite with Teferi , I think my list has like 20-25 walkers, and you'd be surprised how often I don't draw any of them! It’s a form of control deck. There's no limit to how many planeswalkers can be in your deck except for the regular deck construction restrictions (only 4 of a single card, unless you're playing Commander in which case it's only 1). Question. He also doesn't ult from season/skate normally so I don't think he's really auto-include worthy. My superfriends deck is my pet deck so I put a lot of work into picking all of the cards for it. Superfriends: Medium. Besides people sitting down with almost competitive level decks vs focused, super friends is by far the least fun EDH experience I have had to date. Thought Aminatou would be a neat way to get value from the planeswalkers by bouncing them. The number one mistake people make when playing a Super Friends deck, is to have too many planeswalkers. It may be a bit heavy on the planeswalkers but that's the point. many walkers simply aren't good enough in edh due to the multiplayer aspect. RELATED: Top Ten Mill Commanders in Magic: The Gathering. Basically a deck that came off more like a cast-list than a card list. 27. Here is my list if you want to take a look for some ideas. Many of them seem to be there for color identity not function. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.
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